Silent Strider

Tribal Totem:
Owl

Initial Willpower: 3

Backgrounds:
May not buy Ancestors or Resources

Beginning Tribal Gifts:
Sense Wyrm, Silence, Speed of Thought

Advantage: 
Because of where they go and their experiences on the road, Silent Striders become good at listening to their instincts.  If a Strider walks into a situation he finds suspicious or disturbing, he can ask for a Simple Test.  If they succeed, they are plagued with sensations of doom or warning.  A situation may only be tested once, and this may not be used to back up and redo an action.  Too much use of this Advantage is a sure route to paranoia; it only means the Strider is now on alert, but for what exactly remains to be seen.

Drawback: 
Silent Striders tend to attract the attention of ghosts, this is mainly due to an ancient curse put upon the tribe.  At the Storyteller/Narrator's discretion, if a Strider looses his challenge to step sideways into the Umbra, he may attract the attention of the Restless Dead.  A ghost will attach to him, making his life considerably more difficult untll such a time as the Strider completes a task on the ghost's behalf.  This drawback functions as per the flaw Haunted.

Wolf Form:
Striders tend to have a bit of a jackal look to them, lean and muscular.  They have black coats and yellow eyes, appearing not the unlike heiroglyphs of ancient Egypt.