
Tribal Totem: Owl
Initial Willpower: 3
Backgrounds: May not buy Ancestors or Resources
Beginning Tribal Gifts: Sense Wyrm, Silence, Speed of Thought
Advantage:
Because of where they go and their experiences on the road, Silent Striders become good at listening to their instincts. If a Strider
walks into a situation he finds suspicious or disturbing, he can ask for a Simple Test. If they succeed, they are plagued with sensations
of doom or warning. A situation may only be tested once, and this may not be used to back up and redo an action. Too much use of
this Advantage is a sure route to paranoia; it only means the Strider is now on alert, but for what exactly remains to be seen.
Drawback:
Silent Striders tend to attract the attention of ghosts, this is mainly due to an ancient curse put upon the tribe. At the
Storyteller/Narrator's discretion, if a Strider looses his challenge to step sideways into the Umbra, he may attract the attention of the
Restless Dead. A ghost will attach to him, making his life considerably more difficult untll such a time as the Strider completes a task
on the ghost's behalf. This drawback functions as per the flaw Haunted.
Wolf Form:
Striders tend to have a bit of a jackal look to them, lean and muscular. They have black coats and yellow eyes, appearing not the unlike heiroglyphs of ancient Egypt.
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