
Tribal Totem: Fenris Wolf
Initial Willpower: 3
Backgrounds: May not buy Contacts, though they may purchase Mentor. (Mentor will advise but never protect)
Beginning Tribal Gifts: Razor Claws, Resist Pain, Snarl of the Predator
Advantage:
Due to the hard knocks training of the Get of Fenris. (That which doesn't kill us makes us stronger) A Get starts with an extra level of Healthy.
Drawback:
Like the Vikings they are associated with, the Get of Fenris honor strenght in any form and despise any type of weakness. This
attitude is so ingrained that they will show open contempt, even to the point of violence, against those who exhibit a particular
weakness. Get of Fenris characters must choose a weakness against which they rail, and succeed in a Static Willpower Test to avoid
taking any action against it when they are faced with it. Some examples of targets are: Cowardice, Compormise, Lower Animals, Peacenicks (sorry Children of Gaia), Physical Frailty, and Weaver-Things.
Wolf Form:
Lupus Get resemble the ancient wolves of the Far North. Gray and musclar, with cunning eyes and powerful jaws. Some have dark
patches in their fur, however those are looked upon with contempt by the rest of their tribe, a sign of their lacking in pure blood.
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